![]() One of the issues I believe would be best to fix sooner rather than later is the load times. It only serves to make Prehistoric Kingdom appear the ‘cheap knock-off’, which is a tad harsh on it given its embryonic state. There’s some surface-level tinkering to be done that makes this a competent park sim, but it lacks a bit of personality, beyond riffing on the Jurassic Park/World franchise, which isn’t the best idea when making a game so very close to one set in that world. There’s a healthy selection of creatures to be made, prefab containment and freeform building to house them in, plus that aforementioned joy of ‘accidentally’ letting a carnivorous monster get loose. So far it’s quite fun to dabble in a bit of park-building, especially via the game’s creative mode where you can offset the more rigid, fussier side of this current build. That’s not to say what is there doesn’t have something to it, nor does it preclude the opportunity to yet become a genuine rival to its blockbuster opponent. To stand out, it really needs to show something truly its own from the start, and unfortunately, while it's a solid start, it's not got that big pitch to sell it as something alternative. You see, Prehistoric Kingdom is Early Access at the moment, and in its current state, it’s about showing the potential of what’s to come, even if that does paint it in some unfavorable light with a very prominent competitor already prowling the digital landscape. There's quite a few creatures to occupy your park already
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